Hands-on engineering for your next 4‑H club meeting, day camp or program

What happened when 4‑H educators ran Sparks.
In 2025, a pilot with National 4‑H Council’s Shop 4‑H sent 26 Class Packs to 8 Extension sites in 5 states, planned for 507 youth. After the pilot ended, three of the eight sites came back on their own to plan more.
“I think this is a great kit to give and go, especially educators that don’t feel as strong with STEM, but want to incorporate STEM into their programming after school.”
Apply for the 2026 4‑H Pilot
Two free Class Packs for 20 4‑H sites. Applications open soon and close November 20.
Applications open soon3 ways to get to know Sparks.
A Class Pack serves 25 youth for $4.20 to $4.88 each, or $3.36 to $3.90 with code 4HSparks. Most sessions run 30 to 60 minutes, and every Spark comes with an illustrated guide and free educator guides.
Guides for Every 4‑H Activity
Every Spark comes with a free online educator guide. Each guide has a video walkthrough, slides to show your group, a step‑by‑step plan with discussion questions, and troubleshooting tips. Volunteers and teen leaders can open the full guide with a free educator account.

Questions from 4‑H educators.
What ages are Sparks for?
Flying Machines: grades 1 to 8. Art Machines: K to 5. Drawbots: 2 to 8. Blendies and Straw Structures: pre-K to 8.
Can volunteers and teen leaders run them?
Yes. Youth build from the illustrated guide in the kit. Leaders can prep with our free educator guides.
How do we pay?
Purchasing cards work in our shop. For a purchase order, attach an instant quote. For an invoice, email sales@futuremakers.fun. Tax exempt? Register once.